Uncharted Lost Legacy

These are some of the characters I worked on, or was responsible for (bugs, or changes) in Lost Legacy.

The entire character team contributed to a lot of the crowds and enemies. Especially for heads, outfit texturing, etc. Most crowd outfits started as scan data that was then outsourced by OF3D, Xpec, and VisualDart. Some hair styles were also done by them and then adjusted to fit the heads.

apocalypse sully costume- jacket and pants from scratch, other parts outsourced or not done by me

apocalypse sully costume- jacket and pants from scratch, other parts outsourced or not done by me

wireframe for sully's multiplayer apocalypse outfit

wireframe for sully's multiplayer apocalypse outfit

heavy enemy 1- a lot of high poly work on torso, the rest was just adjusted to fit together

heavy enemy 1- a lot of high poly work on torso, the rest was just adjusted to fit together

heavy enemy 2- took a lot from the first heavy, and pieced together

heavy enemy 2- took a lot from the first heavy, and pieced together

warrior nadine costume- high poly and low poly on most of the outfit, boots were outsourced

warrior nadine costume- high poly and low poly on most of the outfit, boots were outsourced

wireframe for warrior nadine's outfit

wireframe for warrior nadine's outfit

multiplayer nadine pilot helmet- from scratch

multiplayer nadine pilot helmet- from scratch

wireframe for nadine's multiplayer pilot helmet

wireframe for nadine's multiplayer pilot helmet

apocalypse elena outfit- some high poly, and low poly, textures

apocalypse elena outfit- some high poly, and low poly, textures

sri lanka market npc head 01- high poly and textures, hair and jewelry outsourced

sri lanka market npc head 01- high poly and textures, hair and jewelry outsourced

RPG enemy- high poly (some parts just detailing to fit together), low poly adjusted, textures, shaders

RPG enemy- high poly (some parts just detailing to fit together), low poly adjusted, textures, shaders

female crowd variations- heads and body parts again done by other character artists, textures and patterns were created by Connie Huang with Angel Garcia, I just handled changes that needed to be made through the project

female crowd variations- heads and body parts again done by other character artists, textures and patterns were created by Connie Huang with Angel Garcia, I just handled changes that needed to be made through the project

male crowd variations- pieced them together for variation and adjusted as needed as we went along (tints, some texturing) body parts were made by other character artists

male crowd variations- pieced them together for variation and adjusted as needed as we went along (tints, some texturing) body parts were made by other character artists

sri lanka market npc head 02-
high poly and textures, hair adjusted slightly

sri lanka market npc head 02-
high poly and textures, hair adjusted slightly