The Last of Us Part 2 - Horse Misc

Some horse related stuff I worked on. :)

The original horse model for the carcass was done by Frank Tzeng and Priya Johal, I adjusted it to be posed, fit to the environment and to be ravaged by infected. Frank provided feedback for both the carcass and the saddle, so thank you to him! This was really fun because i was able to start from scratch.

I worked with Kyle Owens from our foreground team who made the bag on the carcass interactive, since Ellie moves the flap up at some point in the game.

Ashley Swidowski provided concept for the saddle on both and there was a lot of helpful insight as to how saddles are built and what piece goes where. Thank you to Priya Johal as well who gave a lot of advice on some of the pieces I couldn't wrap my mind around. Saddles were a very new thing to me.

The horse carcass concept was made by Richard Lyons and he also provided some pretty great reference for all the blood and guts. There was another carcass concept provided by one of our directors John Sweeney which also helped a lot in getting to the final result.

I worked on this horse corpse as well as the saddle. Started with the live horse model and adjusted as necessary to make him look very dead. Original horse created by Frank Tzeng and then taken over by Priya Johal. Concept by Richard Lyons

I worked on this horse corpse as well as the saddle. Started with the live horse model and adjusted as necessary to make him look very dead. Original horse created by Frank Tzeng and then taken over by Priya Johal. Concept by Richard Lyons

Shimmer's saddle was made from scratch by me. Concept was by Ashley Swidowski. Shimmer's horse model was made between Frank Tzeng and Priya Johal. Mane and tail were by me, but I wanted to focus on the saddle.

Shimmer's saddle was made from scratch by me. Concept was by Ashley Swidowski. Shimmer's horse model was made between Frank Tzeng and Priya Johal. Mane and tail were by me, but I wanted to focus on the saddle.