Enemy NPCs I worked on. The first runner we made is the one in the thumbnail. I worked closely with Frank Tzeng and Ashley Swidowski for this one. To keep some smaller details in higher resolution we made these little texture kits we could apply to the skin, like those little boils and stuff, same goes for the holes on the outfits. Those would be applied sort of like a detail map through a second UV set. Yingkang Luo did the hairstyle for that one, he did an awesome job! He even added pieces of mud! Originally this runner had messy seraphite halo braid style, but then it was decided that their hair should be falling off, and this was the end result. I mention each artist for the hair they did by image. Thank you YingKang, Danilo and Jaehoon!
For the Seraphite female a big thank you to Danny Garcia who took over the outfit after I made it for the large male Seraphites. The pants, coat and backpack were all started from scans and then were textured and shaded by me. Danny fit it to the females and since he created the first large female Seraphite, all I had to do was pop in my head and it was pretty much done.
Thank you to our outsource vendors OF3D and Virtuos! Again for their awesome work with scan cleanups.
Also again to our character concept team! We got a styleguide for making our runners look frostbitten! They help the characters feel integrated with the environments they're in and it just ends up tying things together so well!